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Old Dec 23, 2012, 01:30 AM // 01:30   #21
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Originally Posted by Sankt Hallvard View Post
Yet you must take into account what I spent a few words trying to explain earlier how pvp is a complex system with adapting opponents. In this regard pvp is not stagnant while pve is.
Yes, in your context, you're still mis-using the word "stagnant." PvP has been, by definition, stagnant. Not any more or any less stagnant than PvE, just stagnant. You don't get to give a whole new definition to a word that already has one. I'm guessing that what you meant to say is that "PvE is more boring than PvP," which is a valid opinion as any other.

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Unfortunately the easy match-up also blocks you from experiencing the depth of cooperation and being able to learn from the feedback of others.
A player can still experience that in PvE, which can also be considered another stepping stone to what you call "proper PvP." This, combined with the introductory elements in FA and JQ, allows players to get into PvP more gently. My point was that the tools to ease players into PvP are there.

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Yes, your forums are already too heavily used and the good arguments too abundant. Time to finally crack down on this abuse.

I'm sorry you felt like I was hijacking your thread. I also take note that my arguments fell on deaf ears or that I might be an elitist snob trying to force my views onto others. Be that as it may I can't keep arguing under threat of censorship. At the risk of sounding overly dramatic I will withdraw from these forums for good. I don't think I've ever been able to continue through a single discussion without it being locked or me receiving an infraction warning. I'm sure you will do just fine without me.

And with that I take my leave. Have fun and enjoy your lives and gaming adventures.
Sankt Hallvard, you've made a massive amount of assumptions about all of the players in GW. And it's at that point that you've shut off any possibility at having a conversation. And this is further proven by the fact that once the person, that you were trying to help with that essay of yours, bluntly replied that she isn't interested in you telling her how to play a video-game and that you were getting off-topic, then you played the victim and publicly announced that you are done with these forums forever. Classy.
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Old Dec 23, 2012, 04:03 AM // 04:03   #22
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I wanted to slap him when he said that. The guy clearly showed no understanding of his core audience or what made GW1 a great game.

Mario Brothers and a bunch of other games that would make the greatest games of all time list have no vertical progression and they are amazing experiences. Vertical Progression is just a cheap and easy way for them to create the illusion of content and make more money.

Gameplay is content. Create new compelling gameplay experiences and challenges and you will not grow stagnant regardless of progression. Whoever popularised the idea that progression is what Guild Wars 2 should be about should be fired, it's lazy, it's disrespectful to players (who deserve more than +2 stats as "content") and it devalues the rest of the experience.

If a game grows stagnant it's either passed its used by date or the developers behind it don't have the talent, creativity or ability to keep it interesting and worth playing. Developers and game designers who are worth their pay check are going to be able to make game entertaining and fresh without VP, in fact, VP is what is stagnant. New challenges, new experiences, those things will entertain people and provide rewarding experiences, adding +2 to an armour stat is about as stagnant as design can get without completing halting development.
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Old Dec 23, 2012, 09:29 AM // 09:29   #23
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I wanted to quote something but can't find that sentence back in the thread <.<

Someone named how VP is not real progression but just an increase in stats. I was considering what's it, besides wanting to be grown ups, that pushes you to level forward in VP games. Imho skills play a great role in it, since they are tied to levels, so the more you level up the more and most powerful skills you get. In this game, the skills aquisition process is even richer, due to the number of skills, but it's completely horizontal, making it, I think, more enjoyable. So what's there in vertical progression so good they may have missing? I mean, tryin to see it from their perspective.
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Old Dec 23, 2012, 01:50 PM // 13:50   #24
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I wanted to quote something but can't find that sentence back in the thread <.<
You mean from the GW 2 Guru thread, which jayson also quoted? This was the full post:

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Originally Posted by raspberry jam
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Because it's fun to be challenged and rewarded. Because it's fun to have the character you play grow and evolve over time. Because ArenaNet (sort of) held a hard line against all VP with GW1 -- no VP ever, year after year -- and it wasn't that fun. It was stagnant.
But vertical progression isn't growth. It's apparent growth that doesn't actually do anything but count up stats that is put against other counted up stats...

GW1 wasn't stagnant, it was just difficult to make money on it for years and years. He's lying through his teeth - again.
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So what's there in vertical progression so good they may have missing?
I think it's all about having a number near your name that shows that your e-peen is bigger than someone else's. Even the achievement points support this, and the best way to increase them is to simply do the Daily (so it's more of a measurement of how long you've been playing, not what you've actually done, which makes it accessible even to the most unskilled player).

People, in general, are probably a little too obsessed with numbers (age, salary, number of friends etc.) and would rather believe that everything is simpler than it actually is (e.g. everything is quantifiable) and, since they're so used to this from real life, they demand it in video games as well.
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Old Dec 23, 2012, 03:24 PM // 15:24   #25
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Originally Posted by tummlykins View Post
I wanted to slap him when he said that. The guy clearly showed no understanding of his core audience or what made GW1 a great game.
I couldn't agree more (with your whole post but replying to this one quote), and it really shows how ANet has completely gone down the drain.

Apparently GW1 is stagnant and THAT'S why I've played it for 7 years... herp derp. No, it grew and evolved like any other MMO except it didn't have the boring grind. Major facepalm.
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Old Dec 23, 2012, 03:28 PM // 15:28   #26
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I just made a comeback after a few years, and God it's still giving me orgasms. Although I don't see as much people as before, It's still effin fun playing alone. And add me peeps if you're online ) Im pretty lonely =))
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